Common Design Patterns — The 5‑Minute Version
A whirlwind tour of widely used patterns—Singleton, Factory, Observer, Strategy, Adapter/Decorator—with tiny examples, when to use them, and common pitfalls.
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Tiny explainers grouped by topic. Spend less time Googling, more time building.
A whirlwind tour of widely used patterns—Singleton, Factory, Observer, Strategy, Adapter/Decorator—with tiny examples, when to use them, and common pitfalls.
A brief, practical overview of the core OOP ideas with tiny examples: how encapsulation protects invariants, when inheritance fits, and how polymorphism keeps code open to extension.